As expected, it didn't take long to bash through these guys and get them finished.
Along with the Plague Bearers, these were a pleasure to paint. I followed the Nurgle scheme covered here but used the colours described for the wounds on some of the Nurglings. I wanted to see how they would look as an alternative colour scheme to the normal green tones. I think it worked very well.
25 June 2018
21 June 2018
Nurgle Daemons Nurglings Work In Progress
Next up, following on from the Plague Bearers is a unit of cheeky Nurglings.
The Nurgle clour scheme I'm following worked so well on the Plague Bearers that I wanted to continue using it. However, I wanted to introduce an alternative colour scheme to some of the Nurglings so there was a bit of variety. In the end, I settled on following the same process, however, when it came to applying Bestigor Flesh >Ungor Flesh around the wounds, I airbrushed random Nurglings entirely in these colours. I think it works quite well!
These Nurgle Daemons are proving very quick to paint so hopefully I'll be able to complete these in the next couple of days.
18 June 2018
Nurgle Daemons Plague Bearers
Here we have my first fully painted Nurgle unit! And I had an absolute blast painting them.
I used the colour scheme described here
The process and colours work well, however, I did screw up the base a bit so had to tweak the process and paints used for them on my future Nurgle Daemons. Anyway, I hope you like them!
14 June 2018
Nurgle Daemons Plague Bearers Work In Progress
Quick WIP post covering the unit of Plague Bearers I've been working on... they're coming along nicely!
These photos were taken after I'd finished applying Blood For The Blood God to the wounds/boils... so nearly at the end of the process.
These photos were taken after I'd finished applying Blood For The Blood God to the wounds/boils... so nearly at the end of the process.
11 June 2018
Nurgle Daemons Colour Scheme
Now my Sylvaneth force is 'finished' (for now) and my trip to Warhammer World is done, its time to turn my attention to preparing for Nerd Day 2018. Part of this preparation is to paint up 1000 points of Nurgle Daemons... and, obviously, I need a colour scheme to do that!
Whilst searching for inspiration on Youtube, I found the rather awesome video below.
Using the colours, techniques and process covered in this video I distilled my own process (described below) which I plan to use... and will test our on a unit of Plaguebearers in the coming days.
For now, here's the process:
STAGE 1 - BASE COLOURS
Skin
Basecoats
Wounds/Boils/Inside Mouth
Basecoats
Basecoats
Basecoats
STAGE 2 - SHADING
STAGE 3 - DETAILS AND EFFECTS
Skin
Highlights
Shade/effects
Base colours
Whilst searching for inspiration on Youtube, I found the rather awesome video below.
Using the colours, techniques and process covered in this video I distilled my own process (described below) which I plan to use... and will test our on a unit of Plaguebearers in the coming days.
For now, here's the process:
STAGE 1 - BASE COLOURS
Skin
Basecoats
- Loren Forest - all over airbrush
- Zamesi Desert - 45% zenithal
- Nurgling Green - 90% zenithal
Nurglings2
Basecoat
- Rakarth Flesh
- Pallid Wych Flesh
Shade
- Druchii Violet/Drakenhoff Nightshade
Basecoats
- Bestigor Flesh - airbrush
- Ungor Flesh - airbrush/brush as needed
Steel/Silver Metallics
- Black
- Leadbelcher - drybrush
Gold/Bronze Metallics
- Warplock Bronze
- Brass Scorpion
- Black - from the top down to green skin colour already applied
Basecoats
- Ogryn Camo
- Rakarth Flesh/Slaanesh Grey
Shade
- Druchii Violet/Drakenhoff Nightshade - random washes of the two colours on the skin
Cloth
Basecoat
- White Scar or other appropriate base colour (e.g. Khorne Red)
Weather
- Brown pigment - into areas of shade
- Rust pigments - patchy all over
- Black/Dark brown pigments - into recesses
- Wipe off from highlight areas with a cotton wool bud
- Seal with pigment fixer.
STAGE 2 - SHADING
- Vallejo gloss varnish
- all over shade with Dark ToneStrong Tone/wash mixing medium *do not wash any cloth* - instead, matte down the cloth with Army Painter wash mixing medium
- randomly apply wash mix to areas of the base to matte them down
STAGE 3 - DETAILS AND EFFECTS
Skin
Highlights
- Nurgling Green - drybrush
- Nurgling Green/White Scar 50/50 mix - drybrush
- Athonian Camodshde - into recesses
- Athonian Camoshade/Nuln Oil 50/50 - wash into recesses already painted with Athonian Camoshade
- Druchi Violet/Drakenhoff Nightshade - wash randomly around the model in the creases
Shade/effects
- Reikland Fleshade - generous into boils/wounds!
- Baneblade Brown/White Scar 50/50 mix - apply to teeth
- Chaos Black/Evil Sun Scarlet - diluted so like a wash. apply to the lower areas of the founds/boils and drag down (leakage!). Also, apply in mouth
- Blood for the Blood God (slightly diluted with water) into lower parts of the wounds/boils. Also, apply to the mouth.
- Nurgle's Rot - applied around boils/wounds like above step
Eyes
- Nurgle's Rot
- Ungor Flesh
Heads and other Trophies of dead Flesh
Steel/Silver Metallics
Highlight
- Slaanesh Grey
- Ulthuan Grey
- Dark Reaper - highlight any hair on dead heads.
Shade/effects
- Rhinox Hide/Black - sponge over metallic areas
- Agrax Earthshade Gloss - applied only to any mechanical parts (to simulate oily parts)
- Typhus Corrosion/Ryza Rust - in patches (to simulate rust)
- Stormhost Silver - drybrush (edge highlight for character models)
Gold/Bronze Metallics
Shade/effects
Shade/effects
- Rhinox Hide/Black - sponge over
- Agrax Earthshade Gloss - applied to any mechanical parts to simulate oily parts
- Stormhost Silver - drybrush
- Nihilakh Oxide - slightly diluted applied to some recesses (less is more!)
- Gloss varnish - towards the top of the horns
STAGE 4 - BASE
In terms of the base, I'll be going with something like the below. Black/brown colours and some rusty weathering powders along with some black glossy areas.
In terms of the base, I'll be going with something like the below. Black/brown colours and some rusty weathering powders along with some black glossy areas.
Base colours
- Mechanicus Standard Grey - airbrushed over the whole base
- Dryad Bark - airbrushed around the outer edge of the base
- Abaddon Black - Airbrushed around the rim and at various spots on the base to create a shadow.
- Soot/Dark Brown pigment heavily diluted and applied to the base
Weathering Powder/Effects
- Rust pigment weathering powder - selectively dabbed on to the base.
- Seal pigments with Isopropanol alcohol
- 'Ardcoat - selectively applied to areas of the base
- Abaddon Black - paint the rim of the base.
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