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11 June 2018

Nurgle Daemons Colour Scheme

Now my Sylvaneth force is 'finished' (for now) and my trip to Warhammer World is done, its time to turn my attention to preparing for Nerd Day 2018. Part of this preparation is to paint up 1000 points of Nurgle Daemons... and, obviously, I need a colour scheme to do that!

Whilst searching for inspiration on Youtube, I found the rather awesome video below.


Using the colours, techniques and process covered in this video I distilled my own process (described below) which I plan to use... and will test our on a unit of Plaguebearers in the coming days.

For now, here's the process:

STAGE 1 - BASE COLOURS

Skin
Basecoats
  • Loren Forest - all over airbrush
  • Zamesi Desert  - 45% zenithal
  • Nurgling Green - 90% zenithal
Nurglings2
Basecoat
  • Rakarth Flesh
  • Pallid Wych Flesh
Shade
  • Druchii Violet/Drakenhoff Nightshade
Wounds/Boils/Inside Mouth
Basecoats
  • Bestigor Flesh - airbrush
  • Ungor Flesh - airbrush/brush as needed
Steel/Silver Metallics
Basecoats
  • Black
  • Leadbelcher - drybrush
Gold/Bronze Metallics
Basecoats
  • Warplock Bronze
  • Brass Scorpion
Horns/Claws/Toe Nails
  • Black - from the top down to green skin colour already applied
Heads and other Trophies of dead Flesh
Basecoats
  • Ogryn Camo
  • Rakarth Flesh/Slaanesh Grey
Shade
  • Druchii Violet/Drakenhoff Nightshade - random washes of the two colours on the skin
Cloth
Basecoat
  • White Scar or other appropriate base colour (e.g. Khorne Red)
Weather
  • Brown pigment - into areas of shade
  • Rust pigments - patchy all over 
  • Black/Dark brown pigments - into recesses
  • Wipe off from highlight areas with a cotton wool bud
  • Seal with pigment fixer.

STAGE 2 - SHADING
  • Vallejo gloss varnish
  • all over shade with Dark ToneStrong Tone/wash mixing medium *do not wash any cloth* - instead, matte down the cloth with Army Painter wash mixing medium
  • randomly apply wash mix to areas of the base to matte them down

STAGE 3 - DETAILS AND EFFECTS

Skin
Highlights
  • Nurgling Green - drybrush
  • Nurgling Green/White Scar 50/50 mix - drybrush
Targeted wash
  • Athonian Camodshde - into recesses
  • Athonian Camoshade/Nuln Oil 50/50 - wash into recesses already painted with Athonian Camoshade
  • Druchi Violet/Drakenhoff Nightshade - wash randomly around the model in the creases 
Wounds/Boils/Inside Mouth
Shade/effects
  • Reikland Fleshade - generous into boils/wounds!
  • Baneblade Brown/White Scar 50/50 mix - apply to teeth
  • Chaos Black/Evil Sun Scarlet - diluted so like a wash. apply to the lower areas of the founds/boils and drag down (leakage!). Also, apply in mouth
  • Blood for the Blood God (slightly diluted with water) into lower parts of the wounds/boils. Also, apply to the mouth.
  • Nurgle's Rot - applied around boils/wounds like above step
Eyes
  • Nurgle's Rot
  • Ungor Flesh
Heads and other Trophies of dead Flesh
Highlight
  • Slaanesh Grey
  • Ulthuan Grey
  • Dark Reaper - highlight any hair on dead heads.
Steel/Silver Metallics
Shade/effects
  • Rhinox Hide/Black - sponge over metallic areas
  • Agrax Earthshade Gloss - applied only to any mechanical parts (to simulate oily parts) 
  • Typhus Corrosion/Ryza Rust - in patches (to simulate rust)
  • Stormhost Silver - drybrush (edge highlight for character models)
Gold/Bronze Metallics
Shade/effects
  • Rhinox Hide/Black - sponge over 
  • Agrax Earthshade Gloss - applied to any mechanical parts to simulate oily parts 
  • Stormhost Silver - drybrush 
  • Nihilakh Oxide - slightly diluted applied to some recesses (less is more!)
Horns/Claws/Toe Nails
  • Gloss varnish - towards the top of the horns

STAGE 4 - BASE

In terms of the base, I'll be going with something like the below. Black/brown colours and some rusty weathering powders along with some black glossy areas.

Base colours
  • Mechanicus Standard Grey - airbrushed over the whole base
  • Dryad Bark - airbrushed around the outer edge of the base
  • Abaddon Black - Airbrushed around the rim and at various spots on the base to create a shadow.
  • Soot/Dark Brown pigment heavily diluted and applied to the base
Weathering Powder/Effects
  • Rust pigment weathering powder - selectively dabbed on to the base.
  • Seal pigments with Isopropanol alcohol
  • 'Ardcoat - selectively applied to areas of the base
  • Abaddon Black - paint the rim of the base.