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21 June 2018

Nurgle Daemons Nurglings Work In Progress

Next up, following on from the Plague Bearers is a unit of cheeky Nurglings.

The Nurgle clour scheme I'm following worked so well on the Plague Bearers that I wanted to continue using it. However, I wanted to introduce an alternative colour scheme to some of the Nurglings so there was a bit of variety. In the end, I settled on following the same process, however, when it came to applying Bestigor Flesh >Ungor Flesh around the wounds, I airbrushed random Nurglings entirely in these colours. I think it works quite well!

These Nurgle Daemons are proving very quick to paint so hopefully I'll be able to complete these in the next couple of days.

18 June 2018

Nurgle Daemons Plague Bearers

Here we have my first fully painted Nurgle unit! And I had an absolute blast painting them.

I used the colour scheme described here

The process and colours work well, however, I did screw up the base a bit so had to tweak the process and paints used for them on my future Nurgle Daemons. Anyway, I hope you like them!

14 June 2018

Nurgle Daemons Plague Bearers Work In Progress

Quick WIP post covering the unit of Plague Bearers I've been working on... they're coming along nicely!

These photos were taken after I'd finished applying Blood For The Blood God to the wounds/boils... so nearly at the end of the process.

11 June 2018

Nurgle Daemons Colour Scheme

Now my Sylvaneth force is 'finished' (for now) and my trip to Warhammer World is done, its time to turn my attention to preparing for Nerd Day 2018. Part of this preparation is to paint up 1000 points of Nurgle Daemons... and, obviously, I need a colour scheme to do that!

Whilst searching for inspiration on Youtube, I found the rather awesome video below.

Using the colours, techniques and process covered in this video I distilled my own process (described below) which I plan to use... and will test our on a unit of Plaguebearers in the coming days.

For now, here's the process:


  • Loren Forest - all over airbrush
  • Zamesi Desert  - 45% zenithal
  • Nurgling Green - 90% zenithal
  • Rakarth Flesh
  • Pallid Wych Flesh
  • Druchii Violet/Drakenhoff Nightshade
Wounds/Boils/Inside Mouth
  • Bestigor Flesh - airbrush
  • Ungor Flesh - airbrush/brush as needed
Steel/Silver Metallics
  • Black
  • Leadbelcher - drybrush
Gold/Bronze Metallics
  • Warplock Bronze
  • Brass Scorpion
Horns/Claws/Toe Nails
  • Black - from the top down to green skin colour already applied
Heads and other Trophies of dead Flesh
  • Ogryn Camo
  • Rakarth Flesh/Slaanesh Grey
  • Druchii Violet/Drakenhoff Nightshade - random washes of the two colours on the skin
  • White Scar or other appropriate base colour (e.g. Khorne Red)
  • Brown pigment - into areas of shade
  • Rust pigments - patchy all over 
  • Black/Dark brown pigments - into recesses
  • Wipe off from highlight areas with a cotton wool bud
  • Seal with pigment fixer.

  • Vallejo gloss varnish
  • all over shade with Dark ToneStrong Tone/wash mixing medium *do not wash any cloth* - instead, matte down the cloth with Army Painter wash mixing medium
  • randomly apply wash mix to areas of the base to matte them down


  • Nurgling Green - drybrush
  • Nurgling Green/White Scar 50/50 mix - drybrush
Targeted wash
  • Athonian Camodshde - into recesses
  • Athonian Camoshade/Nuln Oil 50/50 - wash into recesses already painted with Athonian Camoshade
  • Druchi Violet/Drakenhoff Nightshade - wash randomly around the model in the creases 
Wounds/Boils/Inside Mouth
  • Reikland Fleshade - generous into boils/wounds!
  • Baneblade Brown/White Scar 50/50 mix - apply to teeth
  • Chaos Black/Evil Sun Scarlet - diluted so like a wash. apply to the lower areas of the founds/boils and drag down (leakage!). Also, apply in mouth
  • Blood for the Blood God (slightly diluted with water) into lower parts of the wounds/boils. Also, apply to the mouth.
  • Nurgle's Rot - applied around boils/wounds like above step
  • Nurgle's Rot
  • Ungor Flesh
Heads and other Trophies of dead Flesh
  • Slaanesh Grey
  • Ulthuan Grey
  • Dark Reaper - highlight any hair on dead heads.
Steel/Silver Metallics
  • Rhinox Hide/Black - sponge over metallic areas
  • Agrax Earthshade Gloss - applied only to any mechanical parts (to simulate oily parts) 
  • Typhus Corrosion/Ryza Rust - in patches (to simulate rust)
  • Stormhost Silver - drybrush (edge highlight for character models)
Gold/Bronze Metallics
  • Rhinox Hide/Black - sponge over 
  • Agrax Earthshade Gloss - applied to any mechanical parts to simulate oily parts 
  • Stormhost Silver - drybrush 
  • Nihilakh Oxide - slightly diluted applied to some recesses (less is more!)
Horns/Claws/Toe Nails
  • Gloss varnish - towards the top of the horns


In terms of the base, I'll be going with something like the below. Black/brown colours and some rusty weathering powders along with some black glossy areas.

Base colours
  • Mechanicus Standard Grey - airbrushed over the whole base
  • Dryad Bark - airbrushed around the outer edge of the base
  • Abaddon Black - Airbrushed around the rim and at various spots on the base to create a shadow.
  • Soot/Dark Brown pigment heavily diluted and applied to the base
Weathering Powder/Effects
  • Rust pigment weathering powder - selectively dabbed on to the base.
  • Seal pigments with Isopropanol alcohol
  • 'Ardcoat - selectively applied to areas of the base
  • Abaddon Black - paint the rim of the base.

4 June 2018

A Weekend of Gaming at Warhammer World

At the end of April 2018 I spent the weekend gaming at Warhammer World. During my time there I played my first games of Age of Sigmar, Shadespire, 8th edition 40k and Warhammer Quest: Silver Tower! What a weekend it was!! 👍😁

This trip acted as a deadline for completion of my Sylvaneth army and, with a matter of days to spare, I successfully completed my final model, Alarielle!

My gaming partner and I focused on AoS first. We kicked things off with a 500 point game on Friday evening. I didn't do very well... and was tabled on turn 3 (or 4 - I can't quite remember!) A combination of having a poor grip on Sylvaneth special rules and picking a poor selection of units contributed to my treefolk getting swiftly chopped down by my friends Ironjawz! Never the less, it was great to finally play AoS.

Following the practice AoS game, we relocated to Bugmans for some Shadespire! I rocked out my Sepulchral Guard against my friend's Orcs. Once again, I didn't do very well! Poor preparation on my part led to another spanking! It was still great to finally play Shadespire and I'll use the experience to help rebuild my desk now that I have a game under my belt!

On Saturday we had a 40k feature table, Shrine World Boralis IV, booked. This board, I recently noticed, featured in the April edition of White Dwarf! We managed 2 games, the first being a small 50 power level 'warm up', followed by a larger 150 power level battle. We used the open war cards to determine the deployment, objectives and special rules. As I'd been working on my Sylvaneth since last September, I rolled out my old faithful Light Knights Space Marine chapter to face off against my friends Chaos Space Marines. I had aimed to paint up a Primaris Blood Angels army but apparently, there are only 24 hours in a day...

We didn't finish the first game but my friend took the honours in the subsequent battle. I can't remember the exact objective in play during that battle but I think we had to advance and take 3 objectives placed in the enemy players deployment zone. I played a little too conservatively early on as I kept many of my units in the backfield to deny deepstriking... so essentially ran out of turns to push the small advantage I had in the later turns. It was great to finally play 8th edition and we both found it much more streamlined compared to 7th! I also found (generic) Space Marines to be a little too nebulous in terms of the Stratagems available. I'm very much looking forward to fielding my Blood Angels... whenever I get them painted up... as they feel much more thematic/interesting!

On to Sunday! We had the truly wonderful Ruins of Dras’Shiel AoS table booked. I write 'wonderful'... it is a truly beautiful board, however, for a Sylvaneth army wanting to place Wyldwoods, it's a pain as there's very limited room to put them down!

After the spanking I took in our first AoS practice game, I spent Saturday evening creating a cheat sheet to help me learn the special rules I had access to. This helped immeasurably! We played a battleplan which tasked us with capturing objectives which came down as comet fragments throughout turns 1, 2 and 3. It wasn't looking great for me during the early/middle game but I pulled it back to win in the final turn. I thoroughly enjoyed playing a bigger game of AoS and my Sylvaneth did me proud. Alarielle kicked ass!! I can foresee a few purchases to enhance my army capabilities - another unit of Tree-Revenants and a unit of Scythe wielding Kurnoth Hunters will most likely find their way into my collection at some point later in the year.

Finally, as the weekend came to a close on Sunday afternoon, we once again descended on Bugmans- this time for lunch and a quick game of Warhammer Quest: Silver Tower. Again, it was great to finally play a game I'd been interested in since launch. We didn't do too well though, getting killed in the 3rd room. It was still great fun and we can't wait to play again with a bigger group later in the year.

With Silver Tower done, we headed home. This was the 3rd or 4th Warhammer World gaming weekend me and my friend have organised. It was another great weekend and provided lots of hobby motivation for my upcoming projects - 1000 points of Nurgle Deamons and a Ghyhran board, both to be ready for Nerd Day in August 2018!!

28 May 2018

Sepulchral Guard

Before heading up to Warhammer World, I found myself with 2 days clear of any commitments... so I challenged myself to paint up the Sepulchral Guard Warband. I knew there wasn't enough time to paint up 7 models to the highest standard I could achieve, but I felt it was achievable to get them to a good tabletop standard within the time available. To do this I simply base coated and shaded the models- so no highlighting.

 Let's go through the steps...

All the model were undercoated with Vallejo Black Primer followed by a zenithal application of Vallejo Grey Primer from 45 degrees. On top of this I airbrushed the bone Rakarth Flesh > Pallid Wych Flesh > White Scar. 

The silver parts were painted Ledbelcher, whilst the gold was painted Balthazar Gold. For the various leather belts and other such details, I used Dryad Bark, Rhinox Hide and Doombull Brown. The Warden cape was airbrushed Khorne Red/Abaddon Black mix > Khorne Red > Wazdakka Red.

Following the base coats, I applied a coat of gloss Vallejo varnish. Once this had cured overnight I washed the models in a mix of Army Painters Dark Tone/Strong Tone/Wash Mixing Medium. After the wash had dried I weathered the various metal parts of the models: Ryza Rust was applied to the non-ferrous metals and Nihilakh Oxide to the ferrous metals.

To complete the models I painted the base with a mix of Mechanicus Standard Grey, Adminitratum Grey and Abaddon Black. The bases were then dry brushed with Sotek Green.

All in all, I was made up with how the models turned out considering the time spent on them. I always considered myself to a slow painter, and whilst that is certainly still the case, its good to prove to myself that I can turn around a unit quickly whilst maintaining a good standard of the paint job.

21 May 2018

Sylvaneth Alarielle the Everqueen

The final part of the final model of my Sylvaneth army... Alarielle the Everqueen herself!

This model was a paint to paint!! I prepared the model by building into appropriate subassemblies before painting.

I won't describe each paint used as I essentially followed the colour scheme described in the WarhammerTV video below.

The main difference between the WarhammerTV guide and how I painted Alarielle was that I used the airbrush to highlight the dress (both inside and outside!), the transition to the leaves on the dress and the wings. I also painted the 3 blades of her staff in the same manner as I painted the weapon blades for my other Slyvaneth units - Baharroth Blue airbrushed over White Scar.

Here is a photo of Alarielle at Warhammer World! She looked awesome on the table and did me proud!!

14 May 2018

Sylvaneth Alarielle and Wardroth Beetle Base

As soon as I completed the Wardroth Beetle I turned my attention to the base. I wanted to complete the base before moving on to Alarielle herself.

I was super excited to do the base as it gave me the chance to get more experience with lots of scenery building techniques which I've been picking up via YouTube. So, lets go through the design and steps involved in achieving the design!
As mentioned, I wanted to test out a few scenery techniques. Primarily these were:
·        using Scultamould,
·        using Rocks cast from Woodland scenics moulds,
·        Painting the rocks with the leopard spot techniques,
·        Using clear resin for a water pool,
·        Applying LukesAPS woodland floor scatter flock.
I learnt many of the above technique watching Lukes APS videos, check out his channel here.

First of all, I wanted to raise the Beetle up a little bit so the plaster cast rock had enough clearance under the model. After that had been finalised, I cracked open the sculptamould!

Once the sculptamould had been on the base for 5-10 minutes or so, I used a wet finger to smooth out the material.

I didn't seem to take any photos for much of the build, so let me cover the steps taken. Before the scultamould dried and became hard I added various little details like the tree stump, various larger rocks and root details. I then added various size rocks and sands and glued them into place with superglue. After that stage, I began the painting! I airbrushed the entire base with Vallejo Black Primer. Then, I painted the rocks with the leopard stop technique and the soil with a cheap Hobbycraft brown paint.

Then it was time to add the static grass and other texture... First of all, I coated the base with PVA and applied some Warlord Autumn Static Grass. Then I stuck some clump foliage, lichen and daffodil flowers with PVA. Then I sprinkled on some LukesAPS forest ground cover clock and finally some green leaf folliage. to seal these layers I applied multiple coats of watered down PVA and Isopropyl alcohol. The picture below is at this stage - if you look closely you can see how soaked the static grass is!

The final step was to add the Woodlands Scenics Realistic Water effects. This photo was taken after the first pour of resin. It took 3 pours to get the level I wanted. I think I could have done it in less, however, I didn't want to overdo it and ruin the base.